Game Mechanics
How points work
The main goal in each round is to accumulate points. Each player's score grows automatically every second based on the total power of their miners and their average energy efficiency. The Clan Score is the sum of all members' personal scores.
The more points, the greater the chance of the Clan "mining" a block, and for an individual player to win a personal battle.
2 factors affect your points in a round:
- Your Points-per-second rate (PPS)
- Spells and Power-ups: paid effects that increase your PPS or add points directly
What is the Points-per-second rate (PPS)?
Your PPS rate shows how fast your score grows during a round. It is based on your total mining power (TH) and average energy efficiency.
Where:
user TH: total power of all your miners (in terahashes)base EE: a constant currently set at 20 W/THuser EE: your miners' average energy efficiency, including bonuses (e.g., −1 W/TH from the Cryptilian avatar)
Example: If your total power is 1 TH and your average energy efficiency is 15 W/TH, your base PPS would be: 1 × (20 ÷ 15) ≈ 1.33 points/sec
Boosts, spells, and Cryptiles avatar do not affect your base PPS.
How do Leagues work?
All gameplay takes place within Leagues: competitive groups where Clans battle for rewards. Leagues are organised in four tiers. Every league on a tier runs by identical rules: the same number of rounds per Cycle, the same multiplier ceiling, and a BTC prize fund built the same way, from what that league's players would have earned in Mining mode.
| Tier | Leagues | Clans per league | Multipliers |
|---|---|---|---|
| Odyssey | 1 | 30 | up to x256 |
| Eclipse | 3 | 30 | up to x128 |
| Horizon | 9 | 30 | up to x64 |
| Dune | 27 divisions | no size cap | up to x32 |
Odyssey also carries an additional GOMINING prize pool funded through ve-tokenomics voting.
Your tier is what your Clan earns with its results. The league inside the tier is dealt fresh every Cycle: after the Cycle is scored, Clans on a tier are sorted by strength, cut into bands, and every league takes one Clan from each band, at random within the band. Nobody can choose a league. Promotion and demotion zones are calculated inside your own league and shown in the Leaderboard through the Cycle.
How promotion and demotion work
At the end of each weekly Cycle, Clans move between tiers based on their league standings. Standings are ranked by:
- Number of blocks mined (the sum of multipliers of the rounds won)
- Total computing power (TH) as a tiebreaker
- Clan ID, if everything else is equal
One rule applies to every league above Dune: the top 3 Clans are promoted to the tier above, the bottom 9 are demoted to the tier below. In Dune, the top 3 Clans of every division are promoted to Horizon; nobody is demoted out of Dune. Nobody is promoted out of Odyssey. If a tier has free places at the end of a Cycle, fewer Clans go down from it.
New Clans start in Dune.
What is a round?
Rounds are the core gameplay unit. Each round starts and ends based on real Bitcoin blockchain activity, specifically when a new block is confirmed on the Bitcoin network.
- Round duration varies, since real Bitcoin blocks are mined at irregular intervals
- Players participate in an estimated 120–150 rounds per day
- A new round starts instantly after the previous one ends
How can I track Bitcoin blocks myself?
You can follow real-time Bitcoin blocks using a blockchain explorer such as mempool.space. It shows the same blockchain activity that Miner Wars uses to determine round transitions.
- On the right, you see already mined (confirmed) Bitcoin blocks. Each confirmed block represents a completed round in Miner Wars.
- On the left, you see upcoming (estimated) blocks. These are only predictions and have not been mined yet. Miner Wars rounds do not end based on these estimates.
A Miner Wars round ends only when a new confirmed block appears on the right. As soon as that happens, the current round closes and a new one starts immediately.
Round multipliers
Each round is assigned a multiplier at random when it opens. The odds of every multiplier are set per League and shown in the game: tap the multiplier of the current round to see them. The multiplier boosts the weight of that round's rewards, up to x256.
Winning a round with a higher multiplier counts as winning that many regular rounds. For example, winning a round with x32 counts as 32 round wins.
Since the reward fund is fixed, multipliers only affect the weight of each round within the distribution, not the total prize pool size. For example, if there were 129 rounds during the day, 128 of which had an x1 multiplier won by Clan A, and one round had an x128 multiplier won by Clan B, then these Clans will receive half of the total prize pool each.
Rounds are played with multipliers: x1, x2, x4, x8, x16, x32, x64, x128, and x256. The average multiplier is about x2.5, so the total sum of all multipliers per Cycle is roughly 2.5 times the number of rounds.
Multipliers apply to both Clan competitions and personal battles.
