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Game Mechanics

How points work

The main goal in each round is to accumulate points. Each player's score grows automatically every second based on the total power of their miners and their average energy efficiency. The Clan Score is the sum of all members' personal scores.

The more points, the greater the chance of the Clan "mining" a block — and for an individual player to win a personal battle.

2 factors affect your points in a round:

  1. Your Points-per-second rate (PPS)
  2. Spells and Power-ups — paid effects that increase your PPS or add points directly

What is the Points-per-second rate (PPS)?

Your PPS rate shows how fast your score grows during a round. It is based on your total mining power (TH) and average energy efficiency.

PPS=user TH×base EEuser EE\text{PPS} = \text{user TH} \times \frac{\text{base EE}}{\text{user EE}}

Where:

  • user TH — total power of all your miners (in terahashes)
  • base EE — a constant currently set at 28 W/TH (subject to change)
  • user EE — your miners' average energy efficiency, including bonuses (e.g., −1 W/TH from the Cryptilian avatar)

Example: If your total power is 1 TH and your average energy efficiency is 20 W/TH, your base PPS would be: 1 × (28 / 20) = 1.4 points/sec

NOTE

Boosts, spells, and Cryptiles avatar do not affect your base PPS.


How do Leagues work?

All gameplay takes place in Leagues — competitive groups where Clans battle for rewards.

There are 4 Leagues. Odyssey, Eclipse, and Horizon have fixed clan capacities and their own prize funds. Dune consists of a dynamic number of divisions, each with approximately 50 clans.

LeagueClan SlotsDescription
Odyssey50Top League with the highest reward multipliers
Eclipse50Competitive mid-tier League
Horizon50League with growth potential
DuneDynamicEntry-level League

How promotion and demotion work

At the end of each weekly Cycle, Clans are promoted or demoted based on:

  1. Number of blocks mined
  2. Total computing power (TH) — used as a tiebreaker
  3. Clan ID — used if all other metrics are equal

Between Odyssey, Eclipse, and Horizon

5 Clans move up or down each Cycle:

  • Bottom 5 in Odyssey → demoted to Eclipse
  • Top 5 in Eclipse → promoted to Odyssey
  • Bottom 5 in Eclipse → demoted to Horizon
  • Top 5 in Horizon → promoted to Eclipse

Between Horizon and Dune

The number of Clans moving between Horizon and Dune varies each cycle depending on how many Dune divisions are active. At the start of every Cycle, Dune players can see the exact promotion numbers in the cycle briefing or on the Leaderboard.

Dune divisions are reshuffled every Cycle for fairness. New Clans join the most recently formed division or the one with the fewest Clans.


What is a round?

Rounds are the core gameplay unit. Each round starts and ends based on real Bitcoin blockchain activity — specifically, when a new block is confirmed on the Bitcoin network.

  • Round duration varies, since real Bitcoin blocks are mined at irregular intervals
  • Players participate in an estimated 120–150 rounds per day
  • A new round starts instantly after the previous one ends

Round multipliers

Each round is assigned a multiplier based on how many Bitcoin blocks are mined simultaneously. The multiplier boosts the weight of that round's rewards — up to x256.

The range of available multipliers depends on the League:

DuneHorizonEclipseOdyssey
x1 – x32x1 – x64x1 – x128x1 – x256

Winning a round with a higher multiplier counts as winning that many regular rounds. For example, winning a round with x32 counts as 32 round wins.

Since the reward fund is fixed, multipliers only affect the weight of each round within the distribution — not the total prize pool size.

Rounds are played with multipliers: x1, x2, x4, x8, x16, x32, x64, x128, and x256. The average multiplier is x2, so the total sum of all multipliers per Cycle is approximately twice the number of rounds.

Multipliers apply to both Clan competitions and personal battles.